Catapults ........
+2
Moxie
flashy
6 posters
Page 1 of 1
Catapults ........
First: sending off catas
Multiple attacks can be sent in a second or two. This is done by:
1. select your target and then instead of just clicking 'send troop', click this button to open in a new tab. Do this for as many waves you intend to send.
2. Go through each tab and select your troops and catas. make sure the first tab has most attacking troops with cata to provide a clearing wave. Then press attack "normal" not "raid". Now select your targets. DO NOT PRESS OK. Move onto next tab.
3. Now all tabs should have catas ready to send (and hopefully you've sent all your attacking troops and catas). GO to the first tab... hover mouse over the ok button.... and click ok.. using other hand press ctrl and tab... this automatically sends you to the next tab without having to move your mouse. Click ok... press ctrl +tab... click ok.. press ctrl and tab.. until all the attacks are gone. (you don't need to take your finger off the ctrl button) DOn't wait for the page to refresh.. just click and press, click and press. After you have finished you can look at your rally point and make sure it is good. If it's not (when you're practicing) you can cancel the attack (cancelling is only allowed 90 seconds after you click ok)
Practice this a few times... Fast attackers can get several in attacks in a second. I can only get 7 attacks in 3 seconds.
Second : the art of cata warfare
Basics: Croplocking
If your enemy never gives you resources on raids and is annoying with constantly small numbers of defending troops, then you want to croplock them. You target:
1. Cropland
2. Marketplace (so that they can't trade crop for other resources)
3. Main building (so that they can't rebuild very quickly)
4. Granary (if they have friends who will resupply them, but not necessary otherwise)
THAT IS ALL. You may also destroy the barracks, rally point and stable but there is no need. Now your enemy will be in negative crop. They won't have any crop.. their existing troops all starve. Without crop, they can't build new crop fields or new troops. They can't do anything except watch their wood/iron/clay grow. These resources they can't spend. So now you send 3-4 decent raids a day. It is now your perfect farm! (this is why you don't catapult their iron/wood etc). You don't have to totally reduce their cropfields. If you get 4 out of 6 fields to a lvl 2 or 3, then they should already be at -100 crop or so.
Advanced Basic: two village croplocking
So your enemy has two villages and you want them to be your farms. You destroy in order:
1. Their residence or palace. So you first take this out in their main village. This can't be rebuilt with gold. It also prevents them from getting a third village while you're attacking. And troops are killed automatically if they have one of these, so best get it out of the way.
2. marketplace (so they can't send resources to their other village)
3. Main Building
4. then Cropland...
5. Then mainbuilding and marketplace again (if you had to send attacks over a day or so)
THAT IS ALL. Again you may destroy other military infrastructure. Why did we attack cropland last? Because we want to destroy the marketplace and main building in both villages first. This cuts off support to the other villages. Then you kill their crop while the last of their resources is being respent on marketplace and Main building. Then they are your hopeless resource farms , again... you may now rename these two villages "charity shop 1" and "charity shop 2"....
Advanced: Enemy of equal size and danger with an untouchable other village
Well that is what we are facing with the Tygrr's. We want to destroy the villages in our area. Remove any semblance of a town with little hope for rebuilding. So we have to attack all at once and with multiple players and multiple waves. Here you attack (in order of importance):
1. Granary, warehouses, main building, grain mill, cropland, residence or palace
2. Rally point, barracks, Academy, stable, bakery
3. sawmill, iron foundry, brickyard, iron, wood, clay fields
4. Town hall, embassy, workshop.
This should effectively kill a town. The pop might still be high after with lvl 2-3 fields, lvl 5-6 wall, High embassy or whatever, but generally they will be in negative crop and unable to do a thing. Plus without a rally point you can send raids (and more cata attacks) with impunity and they won't see them coming. BUT to kill this kind of town, you MUST send all catas to hit at once. If you don't then they rebuild immediately.
Multiple attacks can be sent in a second or two. This is done by:
1. select your target and then instead of just clicking 'send troop', click this button to open in a new tab. Do this for as many waves you intend to send.
2. Go through each tab and select your troops and catas. make sure the first tab has most attacking troops with cata to provide a clearing wave. Then press attack "normal" not "raid". Now select your targets. DO NOT PRESS OK. Move onto next tab.
3. Now all tabs should have catas ready to send (and hopefully you've sent all your attacking troops and catas). GO to the first tab... hover mouse over the ok button.... and click ok.. using other hand press ctrl and tab... this automatically sends you to the next tab without having to move your mouse. Click ok... press ctrl +tab... click ok.. press ctrl and tab.. until all the attacks are gone. (you don't need to take your finger off the ctrl button) DOn't wait for the page to refresh.. just click and press, click and press. After you have finished you can look at your rally point and make sure it is good. If it's not (when you're practicing) you can cancel the attack (cancelling is only allowed 90 seconds after you click ok)
Practice this a few times... Fast attackers can get several in attacks in a second. I can only get 7 attacks in 3 seconds.
Second : the art of cata warfare
Basics: Croplocking
If your enemy never gives you resources on raids and is annoying with constantly small numbers of defending troops, then you want to croplock them. You target:
1. Cropland
2. Marketplace (so that they can't trade crop for other resources)
3. Main building (so that they can't rebuild very quickly)
4. Granary (if they have friends who will resupply them, but not necessary otherwise)
THAT IS ALL. You may also destroy the barracks, rally point and stable but there is no need. Now your enemy will be in negative crop. They won't have any crop.. their existing troops all starve. Without crop, they can't build new crop fields or new troops. They can't do anything except watch their wood/iron/clay grow. These resources they can't spend. So now you send 3-4 decent raids a day. It is now your perfect farm! (this is why you don't catapult their iron/wood etc). You don't have to totally reduce their cropfields. If you get 4 out of 6 fields to a lvl 2 or 3, then they should already be at -100 crop or so.
Advanced Basic: two village croplocking
So your enemy has two villages and you want them to be your farms. You destroy in order:
1. Their residence or palace. So you first take this out in their main village. This can't be rebuilt with gold. It also prevents them from getting a third village while you're attacking. And troops are killed automatically if they have one of these, so best get it out of the way.
2. marketplace (so they can't send resources to their other village)
3. Main Building
4. then Cropland...
5. Then mainbuilding and marketplace again (if you had to send attacks over a day or so)
THAT IS ALL. Again you may destroy other military infrastructure. Why did we attack cropland last? Because we want to destroy the marketplace and main building in both villages first. This cuts off support to the other villages. Then you kill their crop while the last of their resources is being respent on marketplace and Main building. Then they are your hopeless resource farms , again... you may now rename these two villages "charity shop 1" and "charity shop 2"....
Advanced: Enemy of equal size and danger with an untouchable other village
Well that is what we are facing with the Tygrr's. We want to destroy the villages in our area. Remove any semblance of a town with little hope for rebuilding. So we have to attack all at once and with multiple players and multiple waves. Here you attack (in order of importance):
1. Granary, warehouses, main building, grain mill, cropland, residence or palace
2. Rally point, barracks, Academy, stable, bakery
3. sawmill, iron foundry, brickyard, iron, wood, clay fields
4. Town hall, embassy, workshop.
This should effectively kill a town. The pop might still be high after with lvl 2-3 fields, lvl 5-6 wall, High embassy or whatever, but generally they will be in negative crop and unable to do a thing. Plus without a rally point you can send raids (and more cata attacks) with impunity and they won't see them coming. BUT to kill this kind of town, you MUST send all catas to hit at once. If you don't then they rebuild immediately.
flashy- Posts : 57
Join date : 2009-06-03
How many catas to kill it?
Bldg Catas
1 2
2 2
3 2
4 3
5 4
6 6
7 8
8 10
9 12
10 14
11 17
12 20
13 23
14 27
15 31
16 35
17 39
18 43
19 48
20 53
1 2
2 2
3 2
4 3
5 4
6 6
7 8
8 10
9 12
10 14
11 17
12 20
13 23
14 27
15 31
16 35
17 39
18 43
19 48
20 53
flashy- Posts : 57
Join date : 2009-06-03
Re: Catapults ........
A quick dirty single wave attack on an enemy vill would target Granary and Main building, knock out the Granary and their troops starve, knock out the Main building and they can't build anything else till they replace it.
If you can send a second wave, target Rally Point and Market, loss of the Rally Point means they can't send troops away to safety before they starve (or raid to help rebuild), loss of the Market means no using gold until it's rebuilt.
Hitting those four targets will put a crimp in anyones' day
If you can send a second wave, target Rally Point and Market, loss of the Rally Point means they can't send troops away to safety before they starve (or raid to help rebuild), loss of the Market means no using gold until it's rebuilt.
Hitting those four targets will put a crimp in anyones' day
Makaveli- Posts : 21
Join date : 2009-06-10
targetting 2 buildings at once means ..
having ur rally point up at L10, 15 or so yes?
if not at that level then you need 2 separate attacks to hit two buildings?
sorry for noob Q but interpretation of travian rules is a black art that i have not completely mastered
if not at that level then you need 2 separate attacks to hit two buildings?
sorry for noob Q but interpretation of travian rules is a black art that i have not completely mastered
vulcan_- Posts : 14
Join date : 2009-06-17
Re: Catapults ........
Rally point up to Level 10 gives you a better list of selections to aim for with one shot only.
Rally point Level 15 gives you a few more added slections on your list for targetting.
Rally point level 20 gives you the full list to choose from, plus two shots to aim with. You only get two shots with 20 cataplults or more.
Rally point Level 15 gives you a few more added slections on your list for targetting.
Rally point level 20 gives you the full list to choose from, plus two shots to aim with. You only get two shots with 20 cataplults or more.
flashy- Posts : 57
Join date : 2009-06-03
Re: Catapults ........
What is the benefit to sending off that many waves that fast? Is it just an antisniping measure?
vaca- Posts : 3
Join date : 2009-07-20
Re: Catapults ........
I know we are on the Kiss forum, hope you get email on this ?
So I create a farm, can't they delete their account now?
So I create a farm, can't they delete their account now?
apache moon- Posts : 4
Join date : 2009-07-16
Age : 57
Location : Ohio - USA
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|